Easy AR
  • Easy AR 3.0 Documentation
  • Demos
    • Single Object Placement
    • Multiple object placement
    • AR Measurement
    • AR Tilling
    • AR Image Target
    • AR Face Tracking
    • AR Portal
  • Fundamentals
    • Import Easy AR package into Unity
    • Upgrade Unity Packages of Easy AR Unity Project
    • Build the application
  • Guides
    • How to create a new object prefab
    • Setting up a custom scene
    • How to set up the AR tilling
    • How to create a custom AR Face
      • How to create an AR Face with Face Paint
      • How to create an AR Face with Face Mesh
    • How to create a Custom Image Target Demo
    • Shadow map generation
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  1. Fundamentals

Build the application

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Last updated 1 year ago

Go to File -> Build settings

Go to EasyAR->Scenes folder and drag and drop the eight scenes to Build Settings.

Build index order should be like below 0 - Easy AR/Scenes/Menu 1 - Easy AR/Scenes/ARSingleObject 2 - Easy AR/Scenes/ARMultipleObjects 3 - Easy AR/Scenes/ARMeasurement 4 - Easy AR/Scenes/ARTilling 5 - Easy AR/Scenes/FaceFilter 6 - Easy AR/Scenes/ARConfigurator 7 - Easy AR/Scenes/ImageTarget

Switch the target Platform you desire to build either Android or IOS.

If your desired platform is IOS, switch the target platform to IOS. Go to Player Setting -> XR Plug-in Management & go to the IOS tab. Under plug-in providers enable ARKIt.

Then Go to Player Setting -> Player -> Other Settings in the IOS tab. Check under Identification below context is filled

  • Bundle Identifier -> com.companyName.productName

  • Camera usage description -> Use AR Camera

  • Location Usage description -> Use Location

If your desired platform is Android,

  • Go to Edit > ProjectSettings > Player > Other Settings then set the Android Minimum API level to API level 24

  • Then remove Vulkan Graphic API

Go to Player Settings -> XR Plug-in Management & go to Android tab. Under plug-in providers enable ARCore.

Here we go...now you can build the app by pressing the build button in the Build Setting.